# Cryptmorrow room 2. Symbols: see dungeon.txt.
name: THE OLD WELL
object: key A 3 2
object: treasure 16 2
enemy: bat 10 2
map:
####################
####T#########t#####
##................##
##..m..........m..##
##.......WW.......##
##.......WW.......##
##..P..........P..##
##..P..........P..##
##.m............m.##
################EE##
